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Author |
Thread Statistics | Show CCP posts - 88 post(s) |

Karl Planck
Heretic Army Heretic Nation
269
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Posted - 2012.10.10 20:02:00 -
[1] - Quote
rofl, my first got deleted. Damn you ccp ninja skills Low-sec Best-sec |

Karl Planck
Heretic Army Heretic Nation
269
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Posted - 2012.10.10 20:30:00 -
[2] - Quote
PinkKnife wrote: That is the ewar time on the Raven, instead of the normal bar, it is also displayed as the circle graph...I caught this from a simple glance. <.<
actually, after staring at the pic for a bit i see that its the lock timer. The avatar and one raven are already locked. The raven that is locked has no damage notifications on it. The raven that is being locked has a grey bar at roughly 25% of the full circle, which is confusing because in the other image the lock timer has just started (15 sec).
It isn't ewar i believe, its the lock timer which is slightly confusing considering there are two ravens. Low-sec Best-sec |

Karl Planck
Heretic Army Heretic Nation
270
|
Posted - 2012.10.10 20:36:00 -
[3] - Quote
Going to repost this as I do not think the devs are looking at the first couple of posts.
I like the idea behind this, as reading things can be difficult. However, can we make it more useful by having the opacity be a reflection as to how well they are hitting us instead of their damage/our HP? For instance: damage inflicted by enemy/maximum possible damage possible? Damage relative to HP isnGÇÖt all too helpful because your shipGÇÖs health is a very VERY easy stat to keep track of. However, having a visual que to knowing that you are under the guns of your opponent or that you have flown out of somoneGÇÖs optimal would be VERY helpful (as opposed to having those numbers memorized ).
Also, can we get the damage UI on every ship we have locked, not just the one we have selected? This would help out on logis as well as keeping track of primaries.
Last, with this being a really nice UI option, can we disable the stacked bar of ships we have locked? As it is already on our screen :) (would free up that vital screen space) Low-sec Best-sec |

Karl Planck
Heretic Army Heretic Nation
270
|
Posted - 2012.10.10 20:58:00 -
[4] - Quote
CCP karkur wrote: We want to display who is seriously hurting you and threatening your life... and if I'm shooting at you with my Civilian gun and getting some AMAZING hits in (for me), it wouldn't make much sense that I was flashing bright red, while the guy that is dealing 20x my damage is just blinking faintly because he can do a lot better, would it? (the current damage messages actually categorize the hits based on the ability of the module)
I see your point, as in you are trying to assess high risk targets visually through damage notifications. most players in eve already asses high damage dealing targets so I guess this is a bit of a philosophic difference between you and I. I know that an ibis will be hitting me for crap while a megathron will be pounding me and I donGÇÖt need a UI to tell me what is a bigger threat. Maybe newer players do. What I am suggesting would be a tool that helps you asses how well a player is hitting you. Most players (even vetrans) donGÇÖt really understand what sig tanking, speed tanking, tracking and optimal really do in battle. Changing the purpose of this UI feature could be a way to know when you are flying well as opposed to taking max damage.
CCP karkur wrote: And I don't really understand.. you say you want the health bars on all the targets, and then you say you want to disable them?
I mean leave the UI bars on the ships viewable in the 3D environment but have the option to remove the image icons at the top of the screen. Low-sec Best-sec |
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